Proxify+ Add-on: Proxy-rig in three clicks!
😩 Why Does My Rig Lag?!
Complex topology, multiple modifiers, constraints, drivers, and hierarchical relationships create a performance bottleneck that even powerful computers can't handle smoothly.
📉 Performance Impact
- Your desired 60, 30, or 24 FPS drops to less than 10 FPS
- Working efficiency and joy? Gone. 💔
🤔 What is a Proxy Rig?
"Proxy" = One entity acting on behalf of another
Your heavy, laggy rig gets a cloned version that's much lighter and responsive to work with.
✨ You interact exactly the same way, while animation stays perfectly synced between both versions!
⚔️ Old Way vs New Way
Take a look at [this really informative and insightful approach] that highlights the struggles of low efficiency rigs.
😤 THE OLD WAY - Manual Optimization
- ⏰ 40+ minutes per proxy
- 🧠 Requires expert knowledge
- 😰 Error-prone process
- 🔁 Repetitive workflow
🚀 PROXIFY+ - 3-Click Solution
- ⚡ Seconds, not minutes
- 🎯 One-click automation
- ✅ Consistent results
- 🎉 Back to creating!
🪄 See The Magic In Action
🔧 How It Increases Efficiency
1️⃣ Intelligent Mapping & Analysis
Maps all related objects of your source rig, categorizes and processes them automatically
2️⃣ Parallel Version Generation
Creates a simplified construction requiring less computation while hiding originals from viewport
3️⃣ Automatic Sync & Link
Source armature automatically links to proxy - all work stays perfectly synced! 🔄
👁️ WYSIWYP
What-You-See-Is-What-You-Proxy!
The geometry is captured from what's currently being evaluated in the viewport, taking into account all active modifiers.
💡 Example: Turn OFF Subdivision, Bevels, and Solidify modifiers before proxying for even lighter results!
💡 Pro Tip: Batch toggle any modifiers with [Simplify+ Add-on]:
🧠 Two Powerful Algorithms
🔻 Decimate
Reduces geometry by removing vertices while preserving overall shape.
✨ Maintains visual appearance
⚙️ Tweakable settings
🎛️ Optional - can be skipped
🏃♂️ Lighter mesh output
✂️ Split
Evaluates vertex groups, splits into chunks, and parents directly to bones.
🦴 Direct bone parenting
🚀 No Armature Deform modifier needed
⚡ Zero geometry calculations
🎯 Extreme efficiency
Loads of Functionalities
🤝 Joined Siblings
Automatically joins sibling objects when possible, reducing proxy collection object count.
🏄♂️ Surface Deformed
Intelligently converts objects with Surface Deform modifiers to work in the Armature.
🎛️ Fine Tuning
Custom Decimation settings per variant of relationship.
And Convenience
👁️ Switch Visibility
One click go and back between the generated Proxy version to Source Objects.
🅱️ Batch Generation
Make several proxy jobs in one go.
📤 Export Ready
Generated objects are independent of the originals.
⚠️ Important Disclaimer
Every rig is unique and the techniques applied in your setup might not be handled by the add-on as expected yet.
If it fails, try experimenting with different settings and report issues so we can keep improving it! 🛠️
⚡ Ready to Speed Up Your Workflow?
Join animators worldwide who've said goodbye to laggy rigs forever!
Pricing
🏢 Pro Studio (6-10 seats)
$65.99
👥 Indie Team (2-5 seats)
$32.99
🧑💻 Solo Freelancer (1 seat)
$19.99
✅ One-time purchase • ✅ Instant download
✅ Works with Blender 3.0+ • ✅ Lifetime updates
© 2024 Proxify+ Add-on • Made with ❤️ for the Blender community
🚀 Key Features & Benefits: