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$65.99

Proxify+ Add-on: Proxy-rig in three clicks!

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Proxify+ Add-on: Proxy-rig in three clicks!

😩 Why Does My Rig Lag?!

Complex topology, multiple modifiers, constraints, drivers, and hierarchical relationships create a performance bottleneck that even powerful computers can't handle smoothly.

📉 Performance Impact

- Your desired 60, 30, or 24 FPS drops to less than 10 FPS

- Working efficiency and joy? Gone. 💔


🤔 What is a Proxy Rig?

"Proxy" = One entity acting on behalf of another

Your heavy, laggy rig gets a cloned version that's much lighter and responsive to work with.

✨ You interact exactly the same way, while animation stays perfectly synced between both versions!


⚔️ Old Way vs New Way

Take a look at [this really informative and insightful approach] that highlights the struggles of low efficiency rigs.

😤 THE OLD WAY - Manual Optimization

  • ⏰ 40+ minutes per proxy
  • 🧠 Requires expert knowledge
  • 😰 Error-prone process
  • 🔁 Repetitive workflow

🚀 PROXIFY+ - 3-Click Solution

  • ⚡ Seconds, not minutes
  • 🎯 One-click automation
  • ✅ Consistent results
  • 🎉 Back to creating!


🪄 See The Magic In Action


🔧 How It Increases Efficiency

1️⃣ Intelligent Mapping & Analysis

Maps all related objects of your source rig, categorizes and processes them automatically

2️⃣ Parallel Version Generation

Creates a simplified construction requiring less computation while hiding originals from viewport

3️⃣ Automatic Sync & Link

Source armature automatically links to proxy - all work stays perfectly synced! 🔄


👁️ WYSIWYP

What-You-See-Is-What-You-Proxy!

The geometry is captured from what's currently being evaluated in the viewport, taking into account all active modifiers.

💡 Example: Turn OFF Subdivision, Bevels, and Solidify modifiers before proxying for even lighter results!

💡 Pro Tip: Batch toggle any modifiers with [Simplify+ Add-on]:

🛒 Shop Simplify+ too!

🧠 Two Powerful Algorithms

🔻 Decimate

Reduces geometry by removing vertices while preserving overall shape.

✨ Maintains visual appearance

⚙️ Tweakable settings

🎛️ Optional - can be skipped

🏃‍♂️ Lighter mesh output

✂️ Split

Evaluates vertex groups, splits into chunks, and parents directly to bones.

🦴 Direct bone parenting

🚀 No Armature Deform modifier needed

⚡ Zero geometry calculations

🎯 Extreme efficiency


Loads of Functionalities

🤝 Joined Siblings

Automatically joins sibling objects when possible, reducing proxy collection object count.

🏄‍♂️ Surface Deformed

Intelligently converts objects with Surface Deform modifiers to work in the Armature.

🎛️ Fine Tuning

Custom Decimation settings per variant of relationship.


And Convenience

👁️ Switch Visibility

One click go and back between the generated Proxy version to Source Objects.

🅱️ Batch Generation

Make several proxy jobs in one go.

📤 Export Ready

Generated objects are independent of the originals.


⚠️ Important Disclaimer

Every rig is unique and the techniques applied in your setup might not be handled by the add-on as expected yet.

If it fails, try experimenting with different settings and report issues so we can keep improving it! 🛠️


⚡ Ready to Speed Up Your Workflow?

Join animators worldwide who've said goodbye to laggy rigs forever!

Pricing

🏢 Pro Studio (6-10 seats)

$65.99

👥 Indie Team (2-5 seats)

$32.99

🧑‍💻 Solo Freelancer (1 seat)

$19.99

✅ One-time purchase • ✅ Instant download

✅ Works with Blender 3.0+ • ✅ Lifetime updates


© 2024 Proxify+ Add-on • Made with ❤️ for the Blender community

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🚀 Key Features & Benefits:

⚡ Instant FPS improvement – Go from <10 FPS to smooth 60 FPS
🏎️ Lightweight proxies – Work seamlessly with complex rigs
🧹 Automatic – No manual proxy creation required
🖱️ 3-click solution – Generate proxies in seconds (vs. 40+ minutes manually)
🔄 Auto-sync – Changes stay perfectly synced between source and proxy
🅱️ Batch processing – Generate multiple proxies at once
✨ Two powerful algorithms (Decimate & Split) for different needs
🤖 Smart analysis – Automatically maps rig relationships
🎛️ Customizable settings – Fine-tune optimization per object type
👁️ One-click visibility toggle – Switch between proxy/source instantly
📤 Export-ready – Proxy meshes work in game engines
🔄 Surface Deform support – Handles complex deformations
💸 One-time purchase – No subscriptions
🔄 Free lifetime updates – Always get the latest improvements
👥 Team licenses available – Affordable pricing for studios
🎯 Perfect For:
Animators struggling with laggy rigs
Studios needing to optimize production pipelines
Freelancers who want to work faster
Game developers preparing decimated rigs for export
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